AI Insights · Timothy · September 2023
Top 5 Third Person Games on Android in South America Q3 2023
Performance analysis of the top 5 third person games on the Android platform in South America for Q3 2023, highlighting key metrics such as downloads, revenue, and active users.
In the third quarter of 2023, the performance of the top 5 third person games on the Android platform in South America showed a dynamic landscape. Here’s a detailed look at the metrics for each game, based on data from Sensor Tower.
Free Fire: 7th Anniversary
Garena International I's Free Fire: 7th Anniversary saw fluctuations in its weekly revenue, peaking at approximately $368K in late July. Weekly downloads experienced a significant rise in early August, reaching around 1.1M. The game maintained a robust weekly active user base, starting at 25.4M in late June and stabilizing around 26.3M by the end of September.
Subway Surfers
SYBO Games' Subway Surfers had steady weekly revenue, hovering between $2K and $3K. Weekly downloads showed noticeable peaks, particularly in early August with 905K downloads. Active users started at 16.9M in late June, reaching up to 17.6M mid-August, and closing at 16.8M in late September.
Stumble Guys
Scopely's Stumble Guys displayed an upward trend in weekly revenue, peaking at approximately $153K in early September. Downloads were consistent, hitting a high of 648K in mid-September. The game’s active users fluctuated, peaking at around 2.6M in late August before settling at 2.3M by the end of the quarter.
Race Master 3D - Car Racing
Race Master 3D - Car Racing by SayGames Ltd had relatively stable weekly revenue, averaging around $800-$900. The game saw its highest downloads in early July with 447K. Active users were consistent, starting at around 2M in late June, with minor fluctuations throughout the quarter, ending at approximately 1.9M.
Twerk Race 3d — Fun run game!
Twerk Race 3d — Fun run game! from Freeplay Inc had modest weekly revenue, peaking at $42 in mid-September. Downloads were highest in early July with 342K. The game’s active users saw a slight decline over the quarter, starting at 741K in late June and ending at 645K by the end of September.
For more detailed insights and data, visit Sensor Tower.